Sunday, April 12, 2009
Know How and Know What with comics
Know What and Know How
in Comics
Another advantage to the "comics" format of knowledge visualisation
is its ability to deliver the know what and know how.
"Artisitc Vs. Mechanic" comic, page 3,is a good example.
Know what is the text or information on the top end of individual panels.
Know how is the dialogue between designer & client as you'd actually observe it in a real interview.
So there you have it. Know what, know how, and a big wow ;)
Sometimes I am so self centered.
Regards to you all.
Yasser
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Yasser,
ReplyDeleteI must say I have never seen this side of you (in the picture), Is that a 'white collar' outfit or just a 'chef in action' :)
Anyways, As far as 'know how' evaluation is concerned, unless a very descriptive insight or form is provided, it would be very difficult to offer explaination, assess or reflect on a pattern of perception, primarily, because, while 'know that' can be explained in explainatory theories and tangible form, know how would be difficult to quantify unless if the knowledge developer is indeed a true expert with qualifications and criteria that were stipulated in class. Just my thoughts....
Regards
-Murtaza
The guy in this pic looks like you :P
ReplyDeleteMaryam Naser
ReplyDeleteMaryam,
ReplyDeleteThe guy in the pic is YASSER...not a look alike....hahahah